Hi!
After reading the Lore, I have some ideas that I think would be great additions :3
- Age of Legend -
Sigrun returns to Valhalla expecting praise for her actions but is instead scorned by Odin for dealing in mortal affairs; he states that she is no true Aesir and kicks her out. Thor, who planned Sigrun's actions from the start, makes a deal to get her back. He had been like a father, brother, and friend, and now he suggested that they marry so she would be deemed an Aesir anyway. Sigrun agrees.
Odin grits his teeth and accepts the circumstance, but Sif - who always loved Thor and feels that Sigrun betrayed her - attempts to assassinate Sigrun. Odin catches her and casts her out of Valhalla.
Sigrun eventually has a child which she names Brunhilde. While Odin dislikes Sigrun for her trickery, he nonetheless loves his granddaughter.
- Age of Man -
At some point, Man journeys to America and lands on the southeastern coast of North America, where they find and go to war with the Diren, the Primal equivalents of the Fangren. Finding each other at stalemates, the two races ally to expand and go to war with the Chupacabra (the reptilian Primals) which breaks the Primal Alliance. While the expansion happens, these American Men get caught up in the Nuclear War and their cities are destroyed too, yet the Maar never clean these up.
With Man gone and the Diren displaced because of the uninhabitable nature of their land, they continue to expand West but the Chupacabra gain a foothold with Man gone and chase the Diren away. Still needing new land, the Diren attack the Sabri (cat-like Primals) in the northeast and run them out.
The Sabri find a new home in Greenland.
- Age of Beasts -
The Sphinxes begin to wipe out the gods. The Aesir believe they are protected from this, but Sif helps Djall find a way to get the Sphinxes into Valhalla. As Brunhilde is still young, Odin sends her to safety right before the invasion by placing her on Thule (Iceland) and putting her in a ring of holy fire where she will mature in a cursed sleep until a good-hearted hero can find her once she can protect herself.
The Shroomies that fought with the Dryads are marked by battle and want to be free of their destiny; Gaia obliges and gives them Beasthood alongside the Sylvan but also tells them to make their home in Corsica. These Shroomies come to call themselves Funji.
With the Gloom Witches driven to near extinction, they escape from Sherwood Forest into a realm they name Wonderland. There the Dor’kana convince them to worship Djall and give them an unholy weapon called the Vorpal Blade which can cut through anything.
The People of the Skull expand incredibly far East. The Middle Kingdom is destroyed due to multiple assaults by both the Elemental Dragons and the People.
The Anubians send the Simians to enslave the Banta and use them to gather resources.
- Pre-EE -
Ursine explorers find Thule and make an outpost there with a few of them wanting to go further. The second group finds Greenland and, upon seeing Primals, attack the Sabri. The Ursines lose, allowing the Sabri to prepare a response to the insult.
The purple-furred princess of Wonderland, Cheshire, steals the Vorpal Blade as a prank and goes to Sherwood Forest where she starts cutting down trees. A Broccan girl, Alice, runs from an abusive household where her pursuers are accidentally killed by a swing of the blade. Cheshire is shocked by this and by Alice thanking her for the rescue. The two become friends.
A family of Andalusian Bounders who fought in the Cazadorian Wars decide to face the Faerie head-on and take back the Emerald Isle. These Milesians are joined by a group of powerful Cyclopes heroes, including Cúchulainn.
A group of Anubians, Simians, and Banta rebel against the Pharoah. They lose and escape toward Europe.
A shard falls onto northern Earthrise.
- EE -
The Egyptian rebels crash at the south of Earthrise alongside fighters displaced from an assault on Egypt at the same time. Scholars, warriors, and such from Europe journey to Corsica to help out with aftermath of the shard's descent.
The Hero helps take back the Emerald Isle. The Hero helps Thule fight against the Sabri and discovers Brunhilde. The Hero journeys with Cheshire and Alice into Wonderland.
Camelot falls.
- Post-EE -
The Knights of Camelot break off and help in efforts in different parts of Europe.
The Emerald Isle is freed.
Alice and Cheshire escape from Wonderland and warn everyone that Wonderland is invading. Cheshire leaves Alice the Vorpal Blade and goes to study under Merlin.
The People gain major ground in Europe.
- EE2 -
The Next Hero helps Alice in the war against Wonderland; Merlin dies and Cheshire joins the fight.
Alice becomes the queen of New Camelot just in time to help the Emerald Isle eliminate the Faerie for good.
The Vampires war with the People.